Lady Ninja Yae
WIND 3

Lady Ninja Yae

  • Archetype:
  • Ninja

  • ATK:
  • 1100

  • DEF:
  • 200

  • View:
  • 3221




By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 58
Deck 53

Lady Ninja Yae — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 58.5 · Deck: 53.35 · Meta: provisional
  • Primary role: Board breaker

Why it scores here

Lady Ninja Yae's value is one interaction effect: discard a WIND monster from hand to return every Spell and Trap on the opponent's side to their hand. That is strong against set-heavy boards, but it is a bounce rather than a destroy, so the opponent recovers the cards, and it costs a hand card, so resource economy stays low. The 1100 ATK and 200 DEF earn no points; the Level 3 WIND Warrior body only adds modest material value, and the card has no combo data to support a larger board-conversion role.

Axis scores

Axis Score Evidence
Accessibility 45 Live only when a WIND monster is in hand as the discard cost; no searcher or combo starts are recorded, and it appears in 5 sample decks (verified text, observed deck count, inference on access).
Combo & Conversion 40 Text describes a single-effect board reset with no follow-up body; combo data has 0 appearances, so the conversion score is inferred from text only.
Resource Economy 35 One card is discarded to return an arbitrary number of opponent S/T cards, which the opponent gets back; there is no net card advantage (verified text, inference).
Effect & Interaction 70 Mass return of all opponent S/T is strong, flexible interaction against set-heavy boards, though it does not destroy and depends on the opponent having S/T on the field (verified text, inference).
Material Utility 60 Level 3 WIND Warrior is a usable generic material body that still counts as a Level 3 WIND monster when its effect is negated (verified stats, inference).
Resilience & Flexibility 50 Requires a WIND monster in hand and is weakened by a single negate on the body; multi-zone reach is good (inference, no combo data).
Deck-Building Efficiency 70 Single copy average (avg 1.4 per deck), no garnet or lock restriction, and the Ninja and WIND requirements are mild; the card can be run in a few slots (observed in 5 decks).

Calculation

Weight profile: Board breaker / going-second profile, single primary role, no secondary blend. Intrinsic ≈ 58.5, Deck ≈ 53.35, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Mass return of every opponent Spell/Trap is flexible interaction against set-heavy boards
  • Level 3 WIND Warrior body is a usable generic material
  • Low deck-building cost: single copies, mild WIND/Ninja requirement

Weaknesses

  • Bounce rather than destroy: the opponent recovers the returned cards
  • Costs a hand card, so it does not generate card advantage
  • No combo, searcher or starter evidence, so board-conversion value rests on text alone
  • Requires a WIND monster in hand and a live S/T target on the opponent's side

Counters / choke points

  • Opponents who keep few or no Spell/Trap cards on the field blank the effect
  • Hand disruption or discard that removes the WIND cost monster before activation

Best use

Board breaker against set-heavy opponents. Decks: Ninja, Armed Dragon, Snake-Eye. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: discard 1 WIND monster from hand to return all opponent Spell/Trap cards to hand; Level 3, WIND, Warrior, 1100 ATK / 200 DEF; Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: Appears in 5 of the sample decks, 4 distinct archetypes, average 1.4 copies; Ninja archetype in 2 of 5 decks; top partners are Ninja cards co-occurring in 2 decks each
  • Inferred: Acts as a board breaker against set-heavy boards; Bounce gives the opponent their cards back, so there is no net card advantage; Accessibility depends on holding a WIND monster as the discard cost
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no activation timing or location stated in the description no usage statistics (StatisticsCard): inclusion % inferred from the 5-deck sample only no banlist token: assumed 3 copies (unlimited)











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